It is the policy of the club to ask all members to do two race duties a year.
Since this may be a novel experience, and since even for experienced hands it is all too easy to forget how to do these duties after a lapse of many months, this pack is intended to ease the path of all those who will be on race duty, regardless of how experienced - or not.
Officer of the day [OOD]
Assistant officer of the day [AOD]
Launch driver
Caterer
Officer of the day
Launch driver
If you cannot fulfil your duty, it is up to you to organise a replacement beforehand, and to inform your OOD. The OOD should be in contact with the team during the previous week, to ensure that all can be present. The team should arrive an hour before the first bell
Please bring with you 4 pints/2 litres of milk for the teas, and put it in the fridge. Reimburse yourself from the cash box kept underneath the kitchen counter
open the club (Boatshed, Clubhouse, toilets)
think about safety - weather and river conditions - for the whole race and for individual helms - OOD can decide to cancel the race, or advise individuals not to race.
open the Starting box, and hoist the club burgee (kept flying until the end of the day). NB: put the catch on the Starting box door in the up position: it is easy to lock oneself out!
organise the operation of each race sequence (details below)
Points to be aware of:
the predominant winds are south-westerly.
since the river above Medley is oriented west of north, with one short bend to the west, it is difficult to set a racing course incorporating a decent beat to windward.
westerly winds are slowed and confused by the trees on the west (towpath) bank
there are muddy shallows on the east (Port Meadow) bank.
There are six marks (numbered buoys) in the boat shed. You don't have to use all of them. Decide how many you want to use, and place them upstream in ascending numerical order, avoid shallows.
The bottom buoy (the one marked no. 1) should be placed below the start line, roughly in line with the upstream end of the jetty
The finish is usually upstream, after boats have rounded the bottom [no. 1] buoy
The course for the slow fleet can be shorter (e.g., not as far as the top buoy, or maybe one lap less)
If uncertain how the wind will hold during the race, make provision for shortening course on the course board
Having decided to shorten the course, as the leading boat in the class approaches the start/finish line from upstream, give 2 hoots, and raise flag S. Repeat for each class - i.e. keep the flag up, and give 2 hoots for the lead boat in each class.
This gives the OD the option of finishing the lap with an upstream finish after mark no. 1 (if the race is taking too long), or carrying on with the full short course (as indicated on the racing instructions board), i.e., continue up to 2 with a downstream finish.
If you can identify the boat(s), give individual recall:
1 hoot,
hoist flag X,
inform offending boat(s) via megaphone.
If the offending boat(s) return and recross the line correctly, lower the flag.
If not, note the boat(s) number(s), leave the flag up, and do not give boat(s) the finishing signal at the end of the race. The boat(s) are then disqualified from the race.
If there are too many boats to identify, then give general recall:
2 hoots,
and hoist flag First Substitute.
If a whole class has been recalled, then continue with start sequence for other boats as normal, and after they have been started, restart the offending class.
To restart after general recall:
give 1 Hoot,
lower First Substitute flag.
1 minute later:
hoot,
and raise the class flag.
After 3 minutes:
raise flag P,
give a Hoot,
and lower both flags.
In this example of a Sunday race in summer:
the fleets sail upstream, leaving mark 2 to their starboard side, mark 3 to their port side, and so on.
There is a doubling back between marks 3 and 4 for the Moth and Fast fleets, to take up some time. The slow fleet does not do this, and has only one lap to sail.
The finish is normal (=upstream), the fleets having passed mark 1 in an upstream direction.
If a shortened course should become necessary (e.g. if the wind dies down), it will be after the boats pass mark 2 on their way upstream; they will then turn downstream, and get a finish as they pass the starting box on their way downstream. There is no provision for shortening the course for the slow fleet.
organise necessary cleaning of the clubhouse, compound and toilets
turn off all gas/electric heaters before leaving the club
be responsible for closing the club at the end of the day. If the OOD can't be the last person out of the compound, then he/she should be satisfied that the task of locking up has been delegated to a responsible club member.
think about safety - weather and river conditions - for the whole race and for individual helms - OOD can decide to cancel the race, or advise individuals not to race.
think about a suitable course for each race
get the launch on the water, and lay the marks (it is recommended to get the launch on the water at least 45 minutes before the first bell)
put the course markers and race information up on the clubhouse board. Aim to have this information on the board by 15 minutes before the first bell, to enable boats to be on the water in good time
put out the signing-on sheet - ensure that each helm signs off after the race.
By the time the "first bell" (in reality we use the electric hooter in the starting box) is to be sounded [1400 for the spring and autumn series: 1415 for the summer series], be in the starting box, with the signing-on sheet, taking with you one of the two-way radios and the little white atomic clock (kept in the cash drawer in the kitchen area). All races are run on that clock's time
Bring a pen or two, and some spare sheets of a4 for rough notes. Use them to note the sail numbers of all of the competitor boats, and to record the progress of the race, and note the times of finishing
For pursuit races, there are lap charts in the results folder - this helps to keep track of race positions
It is useful to have a calculator with you, or use the calculator function on your mobile phone, for doing yardstick calculations
After the start of a race, replace the signing-on sheet in the clubhouse, so that helms can sign off as they come off the water
Run the race(s) according to the laminated chart in the race box.
record each boat's place at the end of each lap
record each boat's time of finishing the race
for class and handicap races, calculate the corrected positions, using the yardsticks of each class (details below)
the OOD has the option to time out any boat finishing much, much later than the first one in its class - traditionally 20 minutes - but this option should be used with discretion
enter the results on the official race results form, and place it in the race results folder
if you have not time to do yardstick calculations, never mind - just enter the results on the official race results form. But it is essential to have the following information for each boat:
sail number
name of helm (necessary because some boats share the same sail number)
time of starting
time of finishing
type of race (class, pursuit, handicap)
place the completed form in the 'race results' folder in the clubhouse, for the racing secretary to process the results later
check that all helms have signed off
after racing is over, clear up and lock the race hut, return the white clock
If you feel you need instruction on the operation and/or handling of the service launch and its outboard engine, contact a member of the committee some days before your duty day. We can run a launch training session on most Sundays before racing starts if required.
There are instructions on how to operate the outboard motor, and detailed instructions on the operation and handling of the launch at the end of this guide ('Service Launch operating and handling notes')
Take both two-way radios with tennis-ball floats from the left side of the Clubhouse galley counter - these radios will have been charged. Instructions on radio use can be found at the end of this guide - 'Radio operation instructions'. Agree with OOD & AOD which channel will be used for the day (ideally Ch1 as this is the strongest) - if it's necessary to change at any point, you must all agree an alternative channel before simultaneously making the change .
At least one person in the launch should have a mobile phone for emergency service calls
If you need wet-weather gear and don't have this with you, there is a full set hanging on the Gent's changing room door.
Sweep the slipway clear of algae and mud, above and below the waterline, using the wire-bristled broom which hangs on the back of the Boatshed door. Please return the broom to the same location.
Please be aware that the concrete launching slipway can be very slippery, especially below the waterline. Do not attempt to enter the water whilst sweeping, launching or retrieving unless you are confident of keeping your footing. Bare feet are not advisable.
It is advisable to get the launch on the water, ready to cast off for the mark laying at least 45 minutes before the first bell.
Check that the bung is in the lower point of the transom inside the launch below the engine - this is a lever bung so should be pushed in with the lever pointing upwards.
Find two other adults and pull the launch out of the Boatshed and to the top of the slip. With the motor still raised, reverse the launch down the slipway and into the water. Do not loosen the red-fleck rope for the launch until it's at the bottom of the slipway or it will run off the back of the trolley. Keeping hold of both ropes, the red-fleck rope can now be loosened from the trolley and the launch allowed to slide into the water. Whilst you secure the launch to the jetty, one of the helpers should put the trolley either alongside the fence inside the gate, or back in the Boatshed.
Agree with the OOD on how many race buoy marks are required, and load these aboard.
Slacken the vent screw in the fuel tank (found in the forward locker).
Aquaint yourself with the safety equipment on board: Hand-hooter, whistle, throw line, step-ladder (clips onto chrome side-rail), cutters for wire shrouds etc, safety knife for cords, foil blanket for rescuee, First Aid kits.
Start the engine and warm this up in neutral - check that a thin jet of water is leaving the rear of the engine backwards into the river - if not, stop the engine immediately and seek assistance.
THE KILL-CORD MUST BE ATTACHED TO YOU AT ALL TIMES WHILST THE LAUNCH IS ACTIVE.
With the OOD on board, drive along the proposed course and lay the marks, following the guidance of the OOD (and perhaps the AOD and/or another experienced member).
If at any point you need to leave the launch unattended, please take the kill-cord with you.
There should be another person on board during the race to assist you, in case you need to rescue someone. If the AOD is not available, ask around - there is usually a volunteer to be found
Depending on conditions, you may hold a station either on/near the Club jetty, or on/near the Perch jetty. If conditions are difficult (windy/fast stream) or we have Juniors or inexperienced helms on the water, you should shadow the race, keeping out of the way of competitors, particularly being aware of tacking manoeuvres etc - keep an eye particularly on Junior members. Be aware of the effect of your wash on all river users.
Keep in touch with the OOD by radio. The OOD will find it useful to be kept informed of the progress of the race, and of particular problems with any boat/helm.
Retrieve the marks (and any other event specific signage eg upstream 'Regatta' sign), drive the launch back to the jetty, and put the marks back in the Boatshed. Tilt the engine up out of the water, and organise putting the launch away in the Boatshed (requires another batch of at least 3 strong bods). Take care to ensure the launch is centrally on its trolley, and the red-fleck rope is very tightly secured to the trolley upright immediately at the launch's bow before attempting to pull up the slipway.
Close the fuel tank vent.
The OOD should have provided 4 pints/2 litres of milk. Check that this has been done - should be in the fridge
Prior to racing, members may brew their own tea/coffee. For heating the water, there are a couple of electric kettles, a larger kettle for the gas stove, and a tea urn, for use on large occasions such as open days
Have tea and biscuits ready for the interval between first and second race (normally c. 15:00-15:45)
Take the money for the teas and biscuits, and put it in the cash box. The cash will be collected by the treasurer later.
Clear up in the kitchen and tables area, and dispose of the rubbish, after the second race commences (c. 15:45)
There are three sorts of races run at medley:
Spring and autumn series (6 races each) are pursuit races
Sunday summer series are class races
Wednesday evening summer series are handicap races
Pursuit race: Each type of boat starts at a different time, according to the list at the end of this pack ('medley sailing club pursuit race start times'). Slow boats start before the faster ones. The idea is to give all boats an equal chance, through this system of handicapping.
Unlike the other two sorts of races, a pursuit is finished by the OOD on the water, from the service launch - see 'Pursuit races (spring and autumn)' below)
Class race: Boats are divided into three fleets - moth (self-explanatory), fast (e.g. enterprise), and slow (e.g. mirror, topper). They start in that order, and the results are calculated with reference to the Portsmouth yardsticks - see 'Portsmouth yardsticks and how to apply them' and 'Class races (Sundays in summer)' below.
Handicap race: One fleet only. All boats start together. Results calculated with reference to Portsmouth yardsticks - see 'Handicap races (Wednesday evenings in summer)' below.
NB: there is a laminated chart of the flag sequences used for class and handicap races on the desk in the starting box. It is reproduced below.
decide how long the race is to be (usually one hour). The idea of different race lengths is to take account of the available light at the beginning and end of the season. Thus it may be appropriate at the beginning of the season to run 2 of the (6) sunday races @ 60 minutes, then 2 @ 75 minutes, then 2 @ 90 minutes, and use the converse arrangement for the end of the season. However, the duration of the race is a matter for the OOD, taking account of conditions on the day.
Start boats according to the times listed at the end of this guide ['medley sailing club pursuit race start times']. There is a copy on the signing-on desk in the clubhouse.
Identify the lead boat throughout the race
Some 15 minutes before the end of the race period, get in the launch, and drive up the course. There is a yellow flag on a stick in the launch. Raise this to let the fleet know you are about to start the finish procedure.
Close up on the lead boat, and, on the expiry of the allotted race time, give it the winner's hoot (there is a hooter on the launch). Then motor back down the fleet, and record the positions of the rest of the boats. There is no need to hoot (or time) these, but it is advisable to let them know verbally that they have finished.
Since the differences between different boat types are already taken into account in the staggered start, no calculations are necessary after the finish. Just enter the sail numbers, names of helms, order of finishing, and type of race on the official race results sheet, and leave it in the 'race results' file in the clubhouse
First bell is at 14:00 in the spring and autumn series: 14:15 in the summer series. Assuming the first bell is at 14:15, the sequence is:
first bell - 14:15 - hoist moth flag and give hoot with the electric hooter (under race orders).
second bell - 14:15 + 3 minutes - 14:18 - hoist fast and preparatory flags, and give hoot ( = preparatory).
third bell - 14:15 + 6 minutes- 14:21 - lower moth flag, hoist slow flag, and give hoot. Moth fleet starts.
fourth bell - 14:15 + 9 minutes- 14:24 - lower fast flag and give hoot. Fast fleet starts.
last bell - 14:15 + 12 minutes- 14:27 - lower all flags and give hoot. Slow fleet starts.
Log each boat's position at the end of each lap
Give each boat a hoot as it passes the finishing line, and log it's finishing time
Repeat sequence for any subsequent race - there are normally two races on summer Sundays.
If you have time, you can calculate the results as worked out on the Portsmouth yardsticks. If not, please just enter the following information for each boat on the official race results sheet:
name of helm
sail number
time of starting
time of finishing
type of race - and leave the results sheet in the 'race results' file:
for summer evening racing, there are only two designated officers: the OOD and the launch driver. If extra assistance is required, get/press gang others to help.
all boats are put into the same fleet - dubbed 'fast' for convenience - and there is thus only one start time
First bell is at 19:00
19:00: hoist fast flag and give hoot ( = under race orders)
19:03: hoist preparatory flag and give hoot ( = preparatory)
19:06: lower both flags and give hoot ( = start)
otherwise, proceed as for sunday races, logging and finishing each boat, and recording the results on the pre-printed official race results form.
if you have time, you can calculate the results as worked out on the portsmouth yardsticks. If not, please just leave the results sheet in the 'race results' file, with this information for each boat:
name of helm
sail number
time of starting
time of finishing
type of race
Work out in seconds how long each boat took to complete the race - the 'elapsed time'.
Multiply this number by 100
Divide the result by the boat's PY number
This gives the 'corrected time' for each boat (in seconds), and thus the order of finishing
S/H = Single-handed
aa = age allowance
For the Spring and Autumn Series. These pursuit timings are derived from a modified set of Portsmouth Yardsticks. The RYA recommends that they be referred to as River Yard Sticks.
** uno= 1 sail, single-handed. race = 2 sails, crewed
S/H = Single-handed
aa = age allowance
BEFORE you let the launch down the slipway into the water, make sure that (1) the BUNG is securely in place at the bottom of the transom (the boat will SINK without the bung!), and (2) once launched, that the mooring ropes are securely fastened to their respective cleats or rings (you don't want to have to swim after the boat as it drifts under Rainbow Bridge!). Loosen the black air vent screw on the top of the tank cap, remove the cap, and check the fuel level. If the tank is LESS THAN HALF FULL, ask the Race Officer (OOD) to get it filled up for you. REPLACE THE FILLER CAP SECURELY leaving the vent loosened.
Reach under the tilted engine to find the flat black/orange lever - click this upwards.
To tilt the engine down into the water: reach over the top of the engine cover to find the handhold, pull the engine inboard towards you slightly - this will release the ratchet and allow you to lower it slowly into the water - the engine is heavy - don't just let it go! Push the black/orange lever back down to the 'unlock' position.
This lever should be in the downward 'unlock' position whenever driving forwards - this allows the engine to tilt if you hit the river bottom. When reversing, you should click the lever up into the 'lock' position (think "lock-up") to prevent the engine from tilting up when you apply any reversing throttle. Click back down when returning to forward gear.
Ensure that the black plastic tag on the KILL-CORD is clipped into the start button on the engine's tiller, pull out the CHOKE KNOB on the left side of the engine and set the tiller throttle to the red band 'START' position. Squeeze the bulb in the fuel line (on the floor under the engine) until resistance is felt.
Whilst standing, pull the 'T'-SHAPED RECOIL STARTER HANDLE FIRMLY and reasonably quickly; the engine should start. You may have to repeat this action a couple of times.
With the engine started, check there is a STEADY STREAM OF WATER from the starboard underside of the engine casing (left-hand side as you look at it). IF NO WATER, STOP THE ENGINE IMMEDIATELY AND SEEK HELP.
PUSH THE CHOKE BUTTON IN. Allow the engine to warm up for a few minutes before attempting to leave the jetty.
ATTACH THE KILL-CORD TO YOUR PERSON
THIS MUST REMAIN SO WHENEVER THE LAUNCH IS IN OPERATION
WARNING: IF DEPARTING FROM THE UPSTREAM CONCRETE WALL, DO NOT ATTEMPT TO LEAVE THE STAGING IN A FORWARD DIRECTION. You will only drag the propellor through the gravel bank at the upstream end of the staging, damaging the propeller, filling the engine cooling system with grit, and possibly stalling the engine in the process.
When you are ready to go, with the engine running smoothly, CHECK ALL AROUND for dinghies and also for any cruisers approaching from up or down-stream. Cast off the ropes, push gently away from the jetty, and GENTLY move into the stream either forwards or in reverse as appropriate until you are in approximately mid-stream, keeping a good lookout all round for dinghies and other vessels.
When transitioning between forward and reverse gears, you must always throttle back to tickover before changing gear direction. Keep away from shallows, particularly on the Meadow side. If you run aground, do not use the engine - use paddles/boathook to push off into deeper water before deploying the engine.
There are Environment Agency BY-LAWS concerning navigation at excessive speed and creating unnecessary wash, and the Service Launch should be driven so as to cause as little disturbance as possible to other river users and our sailors. By keeping a station as close as you reasonably can to those sailors you consider to be the most vulnerable in the prevailing conditions, and therefore most likely to need your assistance, you can minimise the distance you might have to travel at high speed.
Whilst patrolling the course, keep an eye on the cooling water jet. If it STOPS, or reduces to a DRIBBLE, slow right down, make for the MEDLEY bank, STOP THE ENGINE, beach or anchor the boat, and get the blockage cleared (there is a probe in the box under the console). If conditions are quiet, you may beach the boat on the Medley bank, in a position where you can see most of the Reach. Keep the stern of the boat in the deepest water. When you move off again, push the boat into deeper water before starting the engine.
At the end of your tour of duty, land the mark buoys - on your return to the Club, preferably moor the boat in its dedicated berth at the upstream end of the staging. If this is not practicable, bring the boat into the jetty facing UPSTREAM. Secure the BOW line first, then the STERN line, and stop the engine. With the black/orange lever in the downward/unlock position, fold the tiller upwards and tilt the engine up out of the water until it clicks into its top position.
Recover the boat into the Boatshed, remove the bung to let the boat drain, close the fuel tank vent, and leave the boat clean.
Launch Safety Equipment:
Your priority is to reach and rescue individuals in the water – until you are sure they are safe , boats etc must be ignored
Kill cord: Required in place to start the engine, and removed to stop the engine. Must be attached to the launch driver at all times when the engine is running. Spare killcord in clubhouse filing cabinet.
Fuel tank: Ensure that this is at least half-full before duty starts, remember to loosen the air-screw before starting.
2-way Radios: (two, with floats) Agree with OD & AOD for agreed channel number. Use short, clear, concise language to convey messages. Seek confirmation this has been understood. “Over” to complete your side of a continuing exchange, “Out” to conclude the exchange.
Paddle: In case of engine failure, and at times to help to manoeuvre the launch
Boathook: To assist with recovering objects and boats - do not use to rescue people unless there is no other choice – use with care
Anchor & rope: For use in the event of engine failure, or at times to stabilise the launch
Ladder: Attach to either of the chrome side-rails using the carabiner clipped to the ladder’s blue cord – helps to get someone into the launch from the water
Throw line: To rescue someone if difficult to reach – ensure a firm hold of the end loop of the line, and put some water in the bag before throwing to improve accuracy/distance
Foil blankets: Wrap rescuee to prevent cold after immersion
Wire cutters (on float): To cut wire rigging in the event that someone is entangled
Safety knife (on float with wire-cutters): To cut cords and ropes in the event that someone is entangled
First Aid kits: To administer immediate aid for wounds and injuries
Hand-hooter and Whistle: To draw the attention of others
Ideally launch driver, and/or other in the launch,
should carry a mobile phone for emergency service calls
Radios can be found on the left side of the Clubhouse galley counter. These are in their charging stations and should be returned there after use - please ensure that they ae firmly seated in the chargers. Charging is done automatically on Wednesday mornings.
Two radios have tennis-ball floats - these are for the launch.
One is for the OOD, the other is spare and should be left on the round table in the Clubhouse.
See above picture - top middle control is Channel Switch, top right control is ON/OFF and volume, use 'PTT' button to speak, release to listen. No other features are used.
Set agreed Channel across all 4 radios, advise all users of Channel number
Check the hand-unit is switched on – half volume, and check the Channel number
If there is interference on the selected Channel, agree with all users on an alternative Channel, then all users immediately switch to that Channel.
Volume may need to be higher in the launch due to engine noise.
Please keep conversations to a minimum – radios are primarily for organization or emergencies, not for chat
General traffic:
· Sender: state sender identity (eg ‘OD’), request replier (eg ‘OD Calling Launch’), “OVER”
· Receiver: identify self (eg ‘Launch receiving’), “OVER”
· Sender: state requirement or pass information, “OVER”
· Receiver: respond with answer/acknowledgement of request, “OVER”
· Sender or Receiver: after final statement, “OUT”
Radio check request (initially or after period of no traffic):
· Sender: “Radio check, OVER”
· Any receiver: “Radio check received, OUT”
Check in all 4 radios at end of day’s racing with OD/AOD, OD to check units are switched off and placed securely back on chargers (charging is by auto-timer on Wednesday mornings to minimise fire risk).